Originally posted by Hilmar-at-Bose
Oh dear, I just stumbled across this thread. We are currently working full throttle to get the A1 on the store shelves and the last few weeks in a product development cycle are always a little hectic.
I’m certainly happy to take on all questions and comments so far, but I may have to do it in multiple installs. Feel free to ping me if I’m slacking off (or if I bore everyone out of their mind).
Let’s start with some technical stuff (philosophy will be in the next installment)1) Crossover
If there is no B1 and nothing connected to the Bass Line Out. The L1 sees frequencies from 110Hz up. Feeding it anything lower, doesn’t make sense, since it couldn’t produce any acoustic output and if would rip the drivers to shreds.
In any other case the L1 sees signals only from 180Hz up. There is no other variation in frequency or gain for the L1 no matter what else happens2) Bass Line Out and B1 behavior
This is based on the design goal that “You should always sound the same; no matter how much Bass stuff is attached” I can try to explain my view of why this is a good design goal (of which you may disagree) but let’s look at the actual behavior first.
Without Bass Line out
1xB1: 40Hz-180Hz, B1 specific EQ, some nominal gain that we call 0dB
2xB1: 40Hz-180Hz, B1 specific EQ, -6dB as compared to nominal
With Bass Line Out
0xB1: 40-180 Hz, flat, roughly the same gain as 2 B1
1xB1: 40Hz-180Hz, B1 specific EQ, -6dB as compared to nominal
2xB1: 40Hz-180Hz, B1 specific EQ, -12dB as compared to nominal
What this complex behavior does is the following. No matter if you attach 1, 2, or 4 B1s, you will get pretty much the same balance between all combined B1s and the L1s. It’s a little off for 3, 5, 6, 7 & 8 B1s, but still reasonably close. 3) Frequency content of an acoustic guitar
Oldghm, you did some really interesting experiments there. However, you have to be really careful when using an RTA. You can feed these things a pure sine wave at 80 Hz and by turning it up make the 63 Hz and even the 40Hz LED light up. They will be lower than the 80 Hz LED, but still come on. That does NOT mean, that the sine wave contains any other frequency than 80 Hz (it certainly doesn’t). It only means that the RTA has a pretty limited frequency resolution. The 63 Hz LED will respond best to 63 Hz signal but it’s in no way “blind” to 80 Hz signal.
Thus being said, the actual frequency content is not easy to determine. All sounds that have a pitch are certainly constraint to 80 Hz and up (in standard tuning) and there isn’t actually too much energy at the fundamental. However, the “non-pitched” sounds like a hard string attack or whacking the top with your hand can very well have lower frequencies. Unfortunately, I don’t have any hard data on that, but we will measure that at some point. 4) Equal loudness curves
Here is the bunchhttp://hyperphysics.phy-astr.gsu.edu/hbase/sound/eqloud.html
These curves tell us two things:
First, the same physical sound energy produces different perceived loudness depending on frequency. You can turn that around into “The physical sound energy required to produce the same perceived loudness varies with frequency”.
Second, this frequency dependency is a function of overall level.
The first statement is not particularly bothersome. Your auditory system is well calibrated to that. A voice sounds normal because it sounds like what you are used to, not because it has “constant sound energy” or “constant perceived loudness” with frequency.
The second statement is much more trouble. It basically says that if you amplify an acoustic source (even if you do it perfectly), the perceived spectral balance will change. This is a well known effect, and most of our home entertainment systems have actually and “automatic loudness compensation” that changes the system voicing with overall level. We actually contemplated adding this to the Personalized Amplification System™ but after some soul searching we thought it would be too intrusive on the musician.
The main corrections are at very low levels, and in most practical live music settings, the effect is pretty minor.
As a rule-of-thumb guideline, turn the bass up a notch as you turn the volume down. 5) L1 versus B1 fall-off with distance
As many have observed, only the L1 qualifies as a Cylindrical Radiator™ loudspeaker, the B1 certainly doesn’t as it looks a lot more like “cubical” radiator. Only a cylindrical source will display 3 dB per distance-doubling falloff. The B1 is a conventional speaker and falls off with 6 dB per distance-doubling. Does that mean that the spectrum gets unbalanced with distance, i.e. not enough bass as we move away from the source?
Not really, and here is why: The observation of so-and-so dB per distance doubling is only true in “free field”, i.e. in some imaginary space that doesn’t have any reflective surfaces. Such a thing doesn’t exist. Most places where you play generate lots and lots of reflections. At any point in the room, the sound field consists of two components: 1) The sound that comes directly from the source aptly called “direct sound” and 2) all the sound that comes bouncing back from the walls, called “reverberant field”.
The level of the reverberant field tends to be roughly the same everywhere in the room. When you are close to the source, the “direct sound” dominates. As you move away from the source, the direct sound drops in level and at some point called “critical distance” the direct sound has the same level as the reverberant field. From this point on the reverberant field dominates and the sound level remains pretty much constant no matter how much further you move away.
The level of the “reverberant field”, the “critical distance”, and the “reverb time” are all close room acoustical cousins and basically determined by the geometry and amount of absorption of the room. In nearly all rooms, there is more absorption at high frequencies and less absorption at low frequencies. Less absorption makes the reverb time longer, the reverberant field level higher, and the critical distance shorter.
Another factor that influences the critical distance is the directivity of the sound source. Let’s make a thought experiment: Imagine a sound source that radiates “normally” to the front but nothing to the back. The direct sound level doesn’t change, but the reverberant level drops by 3 dB since the total energy radiated into the room has dropped by half. That means the critical distance has increased. Of course, that’s only true if you stand in front of the source. In the rear, there is no direct sound any more and the critical distance has become zero. We see that the directionality of the sound source increases the critical distance within it’s beam, cone, pie slice (or whatever shape it radiates), but decreases the critical distance outside.
Now what has all that to do with our initial L1/B1 problem? As it turns out the L1 has a much higher critical distance than the B1. That has two reasons: First, there is more absorption at higher frequencies. Second, the L1 is highly directional: it doesn’t radiate up or down.
Taking all this together we see roughly the following picture: The L1 has a fairly large critical distance, i.e. it’s mostly direct sound and that falls off with ca. 3 dB per distance doubling. The B1 has a short critical distance (not directional, low room absorption) so the behavior becomes quickly a mix of reverberant field and direct sound which tends to also look fairly similar to a 3 dB per distance-doubling fall-off over a good stretch.
To add insult to injury, this is all grossly simplified. In actual rooms, the reverberant field is never really constant, room modes get in the way, the L1 behaves not quite cylindrical in the lower mids, bass levels increase in the vicinity of wall, etc.
If it’s any consolation, we have actually measured the fall off versus distance for our combined system (L1 & B1) in a couple of different rooms and the 3dB per distance- doubling describes the measured data remarkably well.
If anyone is still awake after this lengthy lecture (apologies), I’ll try to tackle the “philosophical” stuff next.